![]() Sega GT 2002: The players start with just $13,000 to buy a car, raising money to buy faster cars and becoming the Official Race champion. Unlike Gran Turismo, the license tests are merely timed laps, instead of separate tests focusing on specific elements of driving. In turn, the player will either finish with more or less than the prize money advertised, depending on the meter. When the player finishes the race with the car unscratched, the game will award a bonus cash prize. The game makes use of a "damage meter" in lieu of rendered damage, but while it does not affect the handling, it will reduce the awarded prize money at the end of the race. Some prizes are "special prizes" that can only be won by doing a certain objective. Unlike the original game, there are no works cars to win anymore, even though old racing cars can still be won from races. ![]() This is the only GT-style game that allows the player to select their opponents directly. Sega released Sega GT Online for the following year, with extra cars and an online facility to be used with the Xbox Live. Following its initial release as a retail game, it was given away on a disc with Jet Set Radio Future in specially-marked Xbox console packages. It is the sequel to Wow Entertainment's Sega GT. Sega GT 2002 is a sim racing video game published by Sega in 2002.
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